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Social empires games
Social empires games













social empires games

With a name like “Social Empires” one can imagine what that might mean. The other half of this combat comes in the form of defenses. Moreover, this tool is not made known to the user. In traditional strategy games, this the marquee is drawn regardless of what the mouse is hovering above. All that said, there actually is a marquee select, but the player must first select a unit and draw the marquee from there. It doesn’t make the game bad, by any means, but it does get in the way of what it could be (especially when having to move many units long distances).

social empires games

In this case, the micro-management gets in the way and just makes things less fun. Players are initually stuck with just single-clicking each unit or double-click each type of unit to select all of that type.

SOCIAL EMPIRES GAMES PC

The real problem with this is that unlike traditional PC real-time strategy games, there is no intuitive marquee select for the armies. As an added bonus to all of this, defeating all trolls in one’s kingdom will earn a significant bonus to gold. Also, players can control where and when to attack, adding some basic tactical choices. There’s not a tremendous amount of depth to units - consisting of basic stats like speed, armor, and damage - but it is rather fun to watch armies clash together. To get players familiar with combat, their virtual space is littered with trolls and troll camps about the outskirts of their kingdom. From cavalry to archers, players can construct a variety of medieval units to not only defend their own empire, but to expand and conquer those around them. It’s not a tremendous deal with just villagers, but once an army starts being built, more houses are going to be needed more quickly. Once a steady flow of income is pouring in, players are then going to have to start concerning themselves with housing, which allows more units to be made. And, there is no way to queue up actions like most social games, and when users start to get a sizable number of villagers to micro-manage, it becomes extraordinarily annoying after a while. Gathering from these external nodes does not take very much time (only a few seconds) but players can only control one villager at a time and harvest only one item at a time. It’s actually a good addition, but this is where the game gets a little bogged down. However, in many cases, this will take several hours, so for users seeking more immediate return, villagers can be sent out into the wilds to gather smaller bits of resources from nearby trees, mines, and animals.

social empires games

Over a period of time, resources will be produced. Players simply build a structure and assign a villager. The first means to do so will be the most familiar for social gamers.















Social empires games